IR Finger Tracker for VR Sims

SIM VR Tech IR Finger Tracker for VR Sims with headset-mounted tracking unit and finger-worn trackers

DCS is the primary target. MSFS support is experimental and under active investigation. Development updates and support currently happen in Discord.

What it is

A purpose-built input project for VR flight sim cockpit use.

The system combines a head-mounted IR tracking unit with small finger-worn trackers. Finger movement controls the cursor, while physical finger-unit buttons and a scroll wheel support reliable cockpit interaction.

The design goal is practical: keep your hands near your HOTAS, reduce mouse grabs, and make cockpit switches, knobs, and buttons easier to operate in VR.

How it works

Focused hardware, standard PC input.

Head-mounted tracking

The head unit reads the finger tracker position and sends cursor movement to your PC as mouse input.

Finger-worn controls

Left and right finger units provide IR targets plus physical controls for clicks and cockpit adjustments.

Tester settings app

The Windows settings utility is used by testers to adjust behavior such as wheel gain, cursor assist, Lighthouse mitigation, and finger-unit settings.

Why pilots are interested

Built around real VR cockpit problems.

HOTAS-friendlyInteract with the cockpit without leaving your controls for every switch or dial.
Physical clicksFinger buttons are more deliberate than camera-only hand tracking for cockpit input.
Scroll controlA finger-unit wheel helps with knobs, dials, and repeated adjustments.
Community testedEarly users are testing hardware, firmware, enclosure changes, and support workflows.

Project status

Early access, active development.

DCS first

DCS VR cockpit interaction is the main target and strongest current use case.

Tester-driven

Firmware, calibration, settings, Lighthouse interference mitigation, and enclosure design are being improved through tester feedback.

MSFS experimental

MSFS support is being explored separately. Do not buy or join only for finalized MSFS support yet.

Join the project

Discord is the main hub.

Ask questions, follow development, see tester feedback, and get early-access updates. The waitlist is available if you want to be considered for a future batch.

FAQ

Basic questions.

Is this a finished retail product?

No. This is an early-access community hardware project. The current priority is real pilot testing, firmware refinement, support workflow, and batch production readiness.

What simulator is it mainly for?

DCS VR is the primary target. Other sims may work depending on how they handle mouse input. MSFS support is experimental.

What comes in a typical setup?

A typical setup includes a head unit plus left and right finger trackers. Exact bundle contents may change as the hardware and enclosure design evolve.

Where do I get updates or support?

Join the Discord. That is where development updates, tester information, support guidance, and firmware/settings-app notes are handled.

How do I get one?

Join the Discord first, then use the waitlist. Availability depends on current batch size, tester needs, and build capacity.